/* These lines contain room actions performed directly as you enter the
/* room.
/*
/* If we've been outside, we KNOW this is a bar...
/*DACT: IFRF 1=1;OBJ1 5;NAME bartender;OBJ1 0
/*
/* Introductory cutscene - welcome to Constantinople!
/*DACT: IFRF 1=0;CUTSCENE 1,N
/*
/* Put some items in the inventory from the very start:
/*DACT: IFRF 1=0;GET SOBJ2,N;GET 24,U
/*
/* Make sure none of the above happens more than once...
/*DACT: IFRF 1=0;SETRF 1=1
/* That is already done later. (9 lines below?)
/*
/* Broken bottle on the floor? (Because it's a room object, we must
/* use a room flag to check its status - all its own object flags
/* are reset as soon as Olaf leaves the bar!
/*DACT: IFRF 9=1;SHOW ROBJ4,190,113,RBOB22
/*
/* Light up scene
DACT: IFRF 2=0;TRACK NO
DACT: IFRF 2=1;TRACK MUSIC.04.MOD,LOOP,NOFILTER
DACT: LIGHTS ON
DACT: IFRF 1=0;SAY Wow, nice one!;SAY A Hammy Electronics Hi-Fi System!;SAY At least this guy's taste in Hi-Fi is better than his taste in wallpaper!;SETRF 1=1;EXIT
/* LINE: dlgno;lineno;line;reuseline;conditions
/*
/* Specifies a line of dialogue
/*
/* LACT: dlgno;lineno;action;...;action
/*
/* Room actions follow below ***
/*
/* ACTION: verbno;condition;...;command;...
/*
/* Action 0 - Exit
/* ===============
/*
ACTION: 0;IFOBJ 1;MEXIT;GOTO 9,2
ACTION: 0;IFOBJ 2;IFRF 2=0;MEXIT;HANDLE;W 50;HANDLE -1;SAY The door seems to be stuck.;EXIT
ACTION: 0;IFOBJ 2;IFRF 2=0;IFCARR 32;SAY The key doesn't help much, either.;EXIT
ACTION: 0;IFOBJ 2;IFRF 4=1;MEXIT;SAY Hey, the bass seems to have dislodged the door!;SETRF 4=0
/*ACTION: 1;IFOBJ SOBJ3;IFOBJ2 5;IFCARR;HOTSP RBOB18,0;MOBJ 5;SAY Here, have some nice mead.;HANDLE;W 50;RESP R,1,What? Do you really think I'm crazy enough to drink that stuff myself?;RESP R,1,Hah hah.;HANDLE -1;EXIT
ACTION: 2;IFOBJ ROBJ1;SAY Much as I would love to have it...;SAY I don't feel like carrying a CD player round for the rest of the game.;EXIT
ACTION: 2;IFOBJ ROBJ2;VERB 9;REDO
/*
/* Action 3 - Use
/* ==============
/*
ACTION: 3;IFOBJ ROBJ1;IFRF 2=0;SAY I can't, there is no CD in it.;EXIT
ACTION: 3;IFOBJ ROBJ1;IFRF 2=1;SAY I'm not going to turn it off, I am enjoying the music!;EXIT
ACTION: 3;IFOBJ ROBJ2;SAY No thanks, I don't want to sit down.;SAY I'd rather have fun trying to finish this adventure!;EXIT
ACTION: 3;IFOBJ 10;IFOBJ2 ROBJ1;MOBJ ROBJ1;SETRF 2=1;SAY Okay, let's play some music!;HANDLE;W 50;HANDLE -1;TRACK MUSIC.04.MOD,LOOP,NOFILTER;SETRF 4=1;REMOVE 10,U,0;EXIT
ACTION: 3;IFOBJ 29;IFOBJ2 ROBJ1;SAY Come on! Put the tape in the CD player?!;SAY I don't really want to put it in the tape deck, either. It will probably clog up the tape heads with rust!;EXIT
/*ACTION: 3;IFOBJ ROBJ1;SAY Use the car?!;SAY Come on!;SAY Look at the state of it!;EXIT
/*ACTION: 3;IFOBJ ROBJ2;SAY Now is not the time to be having a picnic!;EXIT
/*ACTION: 3;IFOBJ ROBJ1;IFOF 1=0;VERB 8;REDO
/*ACTION: 3;IFOBJ ROBJ1;SAY I can't think of ANY use for spam!;EXIT
/*ACTION: 3;IFOBJ ROBJ2;SAY It seems to me like it's in full use already.;EXIT
/*ACTION: 3;IFOBJ SOBJ2;SAY I have a feeling I've spent enough money in here already...;EXIT
/*ACTION: 3;IFOBJ 1;IFOF 1=0|1;SAY I really don't see how that could work...;EXIT